From Wikipedia, the free encyclopedia
| Softball |
 |
|
| Governing body: |
International Softball Federation |
| Number of teams: |
2 |
| Players per team: |
9-12 |
| Game length: |
1 - 2 hours |
| Country of origin: |
United States |
| Date of first game: |
1887 |
Softball is a team sport popular especially in the United States. It is a direct descendant of baseball and the rules of both sports are substantially similar; baseball is sometimes referred to as hardball to distinguish the two (see Comparison of baseball and softball).[1] Softball was invented by George Hancock in Chicago, Illinois. The first softball game was played using a rolled up boxing glove as a ball and a broomstick as a bat.[2]
Overview
Softball is played between 2 teams on a large field, composed of a dirt infield which contains the "diamond" and running areas, and a grass outfield. There are 4 bases on the infield (first base, second base, third base, home plate); the bases are arranged in a square and are typically 45 to 65 feet apart. Near the center of this square is the pitcher's circle, and within the circle is the rubber, a small flat rectangular area. The object of the game is to score more runs (points) than the other team by batting
(hitting) a ball into play and running around the bases, touching each
one in succession. The ball is a sphere of light material, covered with
leather or synthetic. It is 10 to 12 inches (or rarely, 16 inches[3]) (28 to 30.5 centimeters) in circumference. The game is officiated by one or more neutral umpires.
Usually there is a time limit of an hour and 10 minutes. Players and
umpires are generally free to ask for a brief stoppage at any time when
the ball is not in play, or immediately following a play once its
outcome is clear.
The game is played in a series of innings, usually seven .
Youth leagues sometimes have 6 innings. An inning is one series of both
teams playing offense and defense. Each inning is divided into a top half and a bottom half
indicating which team is playing which role. The offense bats and
attempts to score runs, while the defense occupies the field and
attempts to record outs in a variety of ways. After the defense records 3 outs, the half inning is over and the teams switch roles.
To start play, the offense sends a batter to home plate. The batting order must be fixed at the start of the game, and players may not bat out of turn. The defense's pitcher
stands atop the rubber and throws the ball towards home plate using an
underhanded motion. The batter attempts to hit the pitched ball with a bat, a long, round, smooth stick made of wood, metal or composite. A pitch must cross within a small area known as the strike zone,
which is determined by the umpire behind home plate, and primarily
ranges from the knees to the elbows the ball must cross over the plate,
and it must be within a certain height restriction. A bad pitch is a ball, and if the batter reaches 4 balls, the batter is awarded first base. A good pitch is a strike, and a batter who reaches 3 strikes is out (a strikeout).
A strike is also given on any pitch that the batter swings at and
misses entirely, and a strike is given on a pitch that is hit foul (out of play) except that a foul ball cannot result in a strikeout.
The batter attempts to swing the bat and hit the ball fair (into the field of play). After a successful hit the batter becomes a baserunner (or runner) and must run to first base. The defense attempts to field
the ball and may throw the ball freely between players, so one player
can field the ball while another moves to a position to put out the
runner. The defense can tag the runner, by touching the runner
with the ball while the runner is not on a base. The defense can also
touch first base while in possession of the ball; in this case it is
sufficient to beat the batter to first base and an actual tag of the
batter is unnecessary. A runner is said to be thrown out when
the play involves 2 or more defensive players. Runners generally cannot
be put out when touching a base, but only 1 runner may occupy a base at
any time and runners may not pass each other. When a ball is batted
into play, runners generally must attempt to advance if there are no
open bases behind them; for example, a runner on first base must run to
second base if the batter puts the ball in play. In such a situation,
the defense can throw to the base that the lead runner is attempting to
take (a force out), and the defense can then also throw to the previous base. This can result in a multiple-out play: a double play is 2 outs, while a triple play
is 3 outs. Runners with an open base behind them are not forced to
advance but may do so at their own risk; the defense must tag such
runners directly to put them out rather than tagging the base.
A ball which is hit in the air and caught before hitting the ground
is an immediate out, regardless of whether the ball would have landed
fair or foul. A fly ball is a ball hit high and deep, a pop fly is a ball hit high but short, and a line drive
is a ball hit close to the horizontal. In any such situation, runners
must remain on their bases until the ball is caught or hits the ground.
If a runner leaves the base before the catch, the defense can throw the
ball to that base, and if the base is tagged before the runner returns,
the runner is out as well, resulting in a double play. If the runner
remains on the base until the ball is caught, or returns to the base
after the catch but before the defense can put him out, he is said to tag up and may attempt to advance to the next base at his own risk.
Offensive strategy is fairly straightforward, revolving around
hitting the ball to enable the batter to reach base safely and to
advance the base runners towards home plate. Defensive strategy can be
more complex, with particular situations calling for different
positioning and tactical decision making. For both sides, there can be
a trade-off between outs and runs: the offense can sacrifice a
batter to advance runners, while the defense may allow a runner to
score if the remaining runners can be put out in a double play.
The field
Diagram of a softball diamond.
The playing field is divided into fair territory and foul territory. Fair territory is further divided into the infield, the outfield, and the territory beyond the outfield fence.
The field is defined by foul lines that meet at a right angle at home plate.
The minimum length of the baselines varies classification of play (see
below for official measurements). A fence running between the baselines
defines the limits of the field; this fence is equidistant from home
plate at all points.
Behind home plate is a backstop. It must be between 25 and 30 feet (7.62 and 9.14 meters) behind home plate depending on the type of division that is playing.
Home Plate is a five-sided figure, a combination of a
rectangle and triangle, 17 in (43 cm) wide. The sides are 8.5 in (22
cm) long. The triangle fits into the right angle formed by the
baselines.
Home is one corner of a diamond with bases at each corner.
The bases other than home plate are 15 in (38 cm) square, of canvas or
a similar material, and not more than 5 in (13 cm) thick. The bases are
usually securely fastened to the ground. The bases are numbered counter
clockwise as first base, second base, and third base. Often, but not
always, outside first base (that is, in foul territory) and adjacent
and connected to it there is a contrast-colored "double base" or
"safety base". It is intended to prevent collisions between the first
baseman and the runner. The runner runs for the foul portion of the
double base after hitting the ball while the fielding team tries to
throw the ball to the regular first base before the runner reaches the
safety base. However, not all softball diamonds have these safety bases
and they are much more common in women's softball than in men's. The
double base is required in ISF championships.
The infield consists of the diamond and the adjacent space in which
the infielders (see below) normally play. The outfield is the remaining
space between the baselines and between the outfield fence and the
infield. The infield is usually "skinned" (dirt), while the outfield
has grass in regulation competitions.
Near the center of the diamond is the pitching plate. In fast pitch,
a skinned circle 8 feet (2.44 meters) in diameter known as the pitching
circle is around the pitching plate.
A field is officially supposed to have a warning track between 15
and 12 feet (5 and 4 meters) from the outfield fence. However, if the
game is being played on a field larger than required, no warning track
is required before the temporary outfield fencing.
Located in foul territory outside both baselines are two Coach's Boxes. Each box is behind a line 15 feet (5 meters) long located 12 feet (3 meters) from each baseline.
Official baseline dimensions
| Fast Pitch Baselines |
Slow Pitch Baselines |
| 60 feet (18.29 m) |
60 feet (18.29 m) or 65 feet (19.81 m) or more depending on the association and level of play |
Fast pitch pitching distances
| College and Adult |
Under 18 |
Under 15 |
| Female |
Male |
Female |
Male |
Female |
Male |
| 43 feet (13.11 m) |
46 feet (14.02 m) |
40 feet (12.19 m) or 35 feet (10.67 m) |
46 feet (14.02 m) |
40 feet (12.19 m) or 35 feet (10.67 m) |
46 feet (14.02 m) |
Slow pitch pitching distances
| Adult |
Under 18 |
Under 15 |
| Female |
Male |
Coed |
Female |
Male |
Female |
Male |
| 50 feet (15.24 m) |
50 feet (15.24 m) |
50 feet (15.24 m) |
50 feet (15.24 m) |
46 feet (14.02 m) |
50 feet (15.24 m) |
46 feet (14.02 m) |
Equipment
Equipment required in softball includes a ball, a bat, gloves,
uniforms and protective gear, including helmets for the offensive team
and a helmet, shin guards, and chest protector for the defensive
catcher.
Ball
Despite the sport's name, softballs are not especially soft. The
size of the ball varies according to the classification of play; the
permitted circumferences in international play are 12 in (30.5 cm),
weight between 6 1/4 and 7 ounces and 11 in (27.9 cm), weight between 5
7/8 and 6 1/8 ounces. International Softball Federation Rules
Some balls have a raised seam, and others do not. The ball is most
often covered in white leather in two pieces roughly the shape of a
figure 8 and sewn together with red thread, although other coverings
are permitted. The core of the ball may be made of long fiber kapok, or a mixture of cork and rubber, or a polyurethane
mixture, or another approved material. In 2002, high-visibility yellow
"optic" covering, long-used for restricted flight balls in co-ed
recreational leagues, became standard for competitive play. Yellow is
the color of official NCAA and NAIA softballs. Yellow softballs are
fast becoming the standard for all levels of play for girls' and
women's play in particular. White balls are also allowed, but are much
more common in slow pitch than in fast pitch.
In Chicago, where
softball was invented, it remains traditional to play with a ball 16
inches in circumference. This larger ball is generally softer
(sometimes called a mush ball). When using a 16-inch ball, the fielders
do not wear gloves or mitts.[4]
Bat
The bat used by the batter is made of metal or composite materials
(carbon fiber etc). It may be no more than 34 in (86 cm) long, 2.25 in
(6 cm) in diameter, or 38 oz (1.08 kg) in weight. Also, in fastpitch a
"drop" of no more than 12 is allowed. The drop is calculated by taking
the length of the bat in inches and subtracting the weight in ounces.
Gloves
All defensive players wear fielding gloves, made of leather or
similar material. Gloves have webbing between the thumb and forefinger,
known as the "pocket". The first baseman and the catcher may wear
mitts; mitts are distinguished from gloves in that they have extra
padding, and no fingers. In 2007, ASA and other organizations revised
their rules regarding gloves and mitts, allowing any player to use a
glove or mitt. Except for the pitcher, whose glove cannot be white or
gray (this confuses the batter), gloves and mitts can be any color.
Gloves used in softball are generally larger than the ones used in
baseball.
In 16-inch softball, it may be determined by each league whether
gloves are permissible or not, though in many such leagues gloves are
not worn.
Uniform
Each team wears distinctive uniforms. The uniform includes a cap,
visor, a shirt, an undershirt, tight sliding undershorts, and shorts or
pants; these are the components for which standards are set. Sliding
kneepads are also optional.
Caps must be alike and are mandatory for male players. Caps ,
visors, and headbands are optional for female players, and doesn't have
to be the same color. A fielder who chooses to wear a helmet (see
below) is not required to wear a cap.
Including for softball players, most players use "sliding shorts"
otherwise known as compression short for other sports like soccer,
football etc. These shorts help to protect the upper thigh when sliding
into a base. Another additional sliding equipment used are "sliders".
These are somewhat padded shinguards that extend usually from the ankle
to the knee of the wearer and wrap all the way around the leg(s). They
protect the shin, calf, etc. from getting bruised or damaged while
sliding into homeplate and make it easier to slide into the plate.
At the back of the uniform an Arabic numeral from 1-99 must be
visible. Numbers such as 02 and 2 are considered identical. Players'
names are optional.
Jewelry, excepting medic-alert-style bracelets and necklaces, cannot be worn during a game.
All players are required to wear shoes. They may have cleats or
spikes. The spikes must extend less than 3/4 inch (19 millimeters) away
from the sole. Rounded metal spikes are illegal, as are ones made from
hard plastic or other synthetic materials. Detachable metal cleats are
forbidden at any level of play.
Many recreational leagues prohibit the use of metal cleats or spikes
in order to reduce the possible severity of injuries when a runner
slides feet-first into a fielder. At all youth (under 15) levels, in
co-ed (the official terminology for mixed teams) slow pitch, and in
modified pitch, metal spikes are not allowed.
Protective equipment
All batters in fast pitch are required to wear batting helmets. In
slow pitch, helmets are optional for adult batters and mandatory for
youth batters. Batting helmets must have two ear flaps, one on each
side, and a protective cage. Cages are required at most age levels
except the youngest level but are mandatory at higher levels of youth
softball. The cage prevents balls from hitting the batter's face.
Helmets and cages that are damaged or altered are forbidden.
In fast pitch, the catcher must wear a protective helmet with a
facemask and throat protector. A female catcher must wear a body
protector at any level of play. At the youth level, shin guards are
required. Shin guards also protect the kneecap. Also, some third base
players or players in other positions may be required to wear a face
mask. This is to prevent damage to the face."Addressing Eye and Facial Injuries".
In slow pitch, the catcher must wear a helmet and mask at youth
levels. At adult levels, there is no formal requirement for the catcher
to wear a mask, although the official rules recommend it.[5]
When people slide into the bases, their legs can get cut up very
easily, so the players wear sliding pants under their shorts. This
protects the upper part of the leg. Not all players have to wear them,
but it is recommended if you slide feet first.
Protective gear of any kind is generally not worn in 16 inch softball.
Umpires
Decisions about plays are made by umpires. They make the
decisions like a referee in football. The number of umpires on a given
game can range from a minimum of one to a maximum of seven. There is
never more than one "plate umpire"; there can be up to three "base
umpires", and up to a further three umpires positioned in the outfield.
Most fast pitch games use a crew of two umpires (one plate umpire, one
base umpire).
The plate umpire often uses an indicator (sometimes called a clicker or counter) to keep track of the game
Official umpires are often nicknamed "blue", because of their
uniforms – in many jurisdictions, most significantly ISF, NCAA and ASA
games, umpires wear navy blue slacks, a light powder blue shirt, and a
navy baseball cap. Some umpires wear a variant of the uniform: some
umpires in ASA wear heather gray slacks and may also wear a navy blue
shirt; umpires from the USSSA wear red shirts with black shorts; NSA
umpires generally wear either a cream- or black-colored shirt. Canadian
umpires can wear either a light blue or red shirt. Regardless of what
uniform is worn, all umpires in the same game are required to have
matching clothing. Decisions are usually indicated by both the use of
hand signals, and by vocalizing the call. Safe calls are made by
signaling with flat hands facing down moving away from each other, and
a verbal call of "safe". Out calls are made by raising the right hand
in a clenched fist, with a verbal call of "out". Strikes are called by
the plate umpire, who uses the same motion as the out call with a
verbal call of "strike". Balls are only called verbally, with no hand
gesture. The umpire also has the option of not saying anything on a
ball. It is understood that when he stands up, the pitch was not a
strike. Foul balls are called by extending both arms up in the air with
a verbal call of "foul ball", while fair balls are indicated only by
pointing towards fair territory with no verbal call. All decisions made
by the umpire(s) are considered to be final. Only decisions where a
rule might have been misinterpreted are considered to be protestable.
At some tournaments there might be a rules interpreter or Tournament
Chief Umpire (TCU) (also known as the Umpire In Chief, or UIC)
available to pass judgment on such protests, but it is usually up to
the league or association involved to decide if the protest would be
upheld. Protests are never allowed on what are considered "judgment
calls" – balls, strikes, safes, fair/foul and outs.
Gameplay
A softball game can last anywhere from 4 to 9 innings,
depending on the league, rules, and type of softball; however 7 innings
is the most common. In each inning, each team bats until three batters
have been put out (see below). The teams take turns batting.
Officially, which team bats first is decided by a coin toss,[1]
although a league may decide otherwise at its discretion. The most
common rule is that the home team bats second. Batting second is
advantageous.
In the event of a tie, extra innings are usually played until the
tie is broken except in certain tournaments and championships. If the
home team is leading and the road team has just finished its half of
the seventh inning, the game ends because it is not necessary for the
home team to bat again. In all forms of softball, the defensive team is
the fielding team; the offensive team is at bat or batting and is trying to score runs.
Pitching
A still picture of fastpitch player
Megan Gibson pitching the ball in the "windmill" motion
The Play begins with the umpire saying "Play Ball". After the batter
is ready and all fielders (except the catcher) are in fair territory,
the pitcher stands at the pitching plate and attempts to throw the ball
past the batter to the catcher behind home plate. The throw, or pitch,
must be made with an underarm often called "windmill" motion: the ball
must be released below the hip when the hand is no farther from the hip
than the elbow.
A windmill motion is done by extending your throwing hand around
your body backwards and releasing the ball at about hip level at
maximum speeds. In girls' fastpitch, 12u pitchers usually throw in the
high 30's (mph) to mid 40's, 14u is in the low to high 40's, 16u is
when you will see girls throwing 50-60 mph; with the rare being high
60's to 70mph. However, speed is not always the most important factor
in fastpitch softball. Pitchers can throw balls that curve (in-Screw,
out-curve), rise (straight rise, or rise screw), drop (straight drop or
drop curve), as well as a change-up (slow) and fastball. A change of
pace (off-speed) is also very important, good pitchers will be able to
throw all their pitches at varying speeds and possibly even different
pitching motions (submarine or windmill). Pitchers use deception as a
primary tactic for getting batters out as the reaction times from 40'
(43' for 18U and college) only provides approx .5 sec or less to react
to the thrown pitch.
The pitcher tries to throw the ball so that it passes through the strike zone.
However, in advanced play a highly-skilled pitcher may deliberately
pitch a ball outside the strike zone if she believes the batter is
likely to swing. In other instances, such as when an extremely powerful
hitter comes up to bat and they are followed by a weaker hitter, a
pitcher may deliberately walk the first batter based on the calculation
that the next batter will be an easy out. The strike zone is slightly
different in different forms of softball. A pitch that passes through
that zone is a strike. A pitch that the batter swings at is
also a strike, as is any hit ball that lands in foul territory (unless
it is fast pitch and two strikes have already been called).
A pitch which is not a strike and which the batter does not swing at is a ball. The number of balls and strikes is called the count. The number of balls is always given first, as 2 and 1, 2 and 2, and so on. A count of 3 and 2 is a full count, since the next ball or strike will end the batter's turn at the plate, unless the ball goes foul.
If the ball lands foul, it is a dead ball and no plays may be made until the pitcher receives the ball again.
Various illegal acts done by the pitcher, such as leaping or crow-hopping
are called an illegal pitch. The umpire sticks his right arm out
straight to the side and clenches his fist. The result in a ball being
awarded to the batter, and any runners on base advancing to the next
base.
In 16-inch softball, the pitch is lobbed. It must be thrown higher
than the batter's head and pass through the strike zone. Umpires often
will make calls based on where the ball lands behind the plate. A pitch
in "the well" is considered a perfect pitch.
In fastpitch softball, there are various types of pitches. Some are:
the fastball, changeup, dropball, riseball, screwball, curveball, and
the knuckleball.
Batting
A batter awaits the pitch
The offensive team sends one batter at a time to home plate
to use the bat to try to hit the pitch forward into fair territory. The
order the players bat in, known as the batting order, must stay
the same throughout the game. Substitutes and replacements must bat in
the same position as the player they are replacing. In co-ed, male and
female batters must alternate.
The batter stands facing the pitcher inside a batter's box
(there is one on each side of the plate). The bat is held with both
hands, over the shoulder away from the pitcher. The ball is usually hit
with a full swinging motion in which the bat may move through more than
360 degrees. The batter usually steps forward with the front foot and
swings the bat.
Once the ball is hit into fair territory the runner must try to
advance to first base or beyond. While running to first base, the
batter is a batter-runner. When she safely reached first (see below) she becomes a base-runner or runner.
A batted ball hit high in the air is a fly ball. A fly ball hit upward at an angle greater than 45 degrees is a pop fly.
A batted ball driven in the air through the infield at a height at
which an infielder could play it if in the right position is a line drive. A batted ball which hits the ground within the diamond is a ground ball. If a batted ball hits a player or a base it is considered to have hit the ground.
Getting the batter out
The batter is out if: three strikes are called (a strikeout); a ball hit by the batter is caught before touching the ground (a flyout); the batter is touched by the ball or by a glove holding the ball while the batter is away from a base (tagged);
a fielder holding the ball touches a base which is the only base
towards which the batter may run before the batter arrives there (a force out or force play);
or in certain special circumstances. Unlike in baseball, where the
batter is allowed unlimited foul balls, in many slow pitch softball
leagues only one foul ball is allowed and additional foul balls are
considered a strike.
Advancing around the bases
A player rounding second base.
If the player hits the ball and advances to a base without a fielding error or an out being recorded, then that is called a base hit.
The bases must be reached in order counterclockwise, starting with
first base. After hitting the ball the batter may advance as many bases
as possible. An advance to first base on the one hit is a single, to second base is a double, to third base is a triple, and to home plate is a home run.
Home runs are usually scored by hitting the ball over the outfield
fence, but may be scored on a hit which does not go over the fence. A
home run includes any ball that bounces off a fielder and goes over the
fence in fair-territory or that hits the foul pole. If a batted ball
bounces off a fielder and goes over the fence in foul territory, hits
the fence, a fielder, and then goes over, or if it goes over the fence
at a location that is closer than the official distance, the batter is
awarded a double instead.
If a runner becomes entitled to the base where another runner is
standing, the latter runner must advance to the next base. For example,
if a player hits the ball and there is a runner on first, the runner on
first must try to advance to second because the batter-runner is
entitled to first base. If the batter reaches first base without being
put out, then that player can then be forced to run towards second base
the next time a ball is driven into fair territory. That is because the
player must vacate first base to allow the next batter to reach it, and
consequently can only go to second base, where a force out may be
recorded.
Runners may advance at risk to be put out: on a hit by another
player; after a fly ball has been caught, provided the player was
touching a base at the time the ball was caught or after; or
automatically, when a pitch is delivered illegally; or on an error by a
fielder.
Runners advance without liability to be put out: when a walk
advances another player to the runner's current base; or automatically
in certain special circumstances described below.
Special circumstances
If there is a wild throw in which the ball goes out of the
designated play area, each runner is awarded the base they were going
to, plus one extra base.
In fast pitch, runners may try to get a stolen base by
running to the next base on the pitch and reaching it before being
tagged with the ball. Until recently, stealing was forbidden in slow
pitch because a runner would get a huge head start while the slow pitch
is making its way to the batter. As a result of rule changes initiated
by the Independent Softball Association which later made its way to the
Amateur Softball Association and the International Softball Federation
in the 21st century, most levels of slow pitch permit stealing bases,
provided the runner starts when the ball either touches the ground or
crosses the plate. This rule encourages pitchers to be more responsible
with the pitch and catchers to play defense, as balls which miss the
catcher are now grounds to have stolen bases.
No matter what level of play, all baserunners must keep one foot on a base until the pitcher throws the ball.
In fast pitch, if the catcher drops strike three (a passed ball)
with less than two outs, the batter can attempt to run to first base if
first base is unoccupied. The catcher must then attempt to throw the
ball to first base ahead of the runner. If he or she cannot, the runner
is safe. With two outs, the batter can attempt to run to first whether
or not it is already occupied.
Depending on the league in slow pitch only a foul ball with two
strikes on the batter means the batter is out. In some leagues they
allow 1 foul ball even when the batter has 2 strikes.
Stealing in 16-inch softball is severely restricted, as a runner may
only steal the base in front of them if it is open, and if they are
thrown at, à la pickoff move or snap throw. This results in
many inexperienced players being thrown or doubled off when they
attempt to advance on a wild pickoff at another baserunner.
Scoring runs
A run is scored when a player has touched all four bases in
order, proceeding counterclockwise around them. They need not be
touched on the same play; a batter may remain safely on a base while
play proceeds and attempt to advance on a later play.
A run is not scored if the last out occurs during the same play that
the runner crosses home plate. For instance, if a runner is on third
base prior to a hit, and they cross home plate before or after an out
is made, either on the batter or another runner, the run is not counted.
Ending the game
The team with the most runs after seven innings wins the game. The
last (bottom) half of the seventh inning or any remaining part of the
seventh inning is not played if the team batting second is leading.
If the game is tied, play usually continues until a decision is
reached, by using the international tie-breaker rule. Starting in the
top of the eighth inning, the batting team starts with a base-runner on
second base, which is the player who made the third out in the previous
inning.
In games where one team leads by a large margin, the mercy rule
may come into play in order to avoid embarrassing weaker teams. In fast
pitch and modified pitch, a margin of 20 runs after three innings, 15
after four, or 10 after five is sufficient for a win to be declared for
the leading team. In slow pitch, the margin is 20 runs after four
innings or 15 after five innings. In the NCAA,
the required margin after 5 innings is 8 runs. The mercy rule takes
effect at the end of an inning. Thus, if the team batting first is
ahead by enough runs for the rule to come into effect, the team batting
second is given their half of the inning to try and narrow the margin.
A game may be lost due to a forfeit. A score of 7-0 for the
team not at fault is recorded. A forfeit may be called due to any of
these circumstances: if a team does not show up to play; if one side
refuses to continue play; if a team fails to resume play after a
suspension of play ends; if a team uses tactics intended to unfairly
delay or hasten the game; if a player removed from the game does not
leave within one minute of being instructed to do so; if a player that
cannot play enters the game and one pitch has been thrown; if a team
does not have, for whatever reason, enough players to continue; or if
after warning by the umpire, a player continues to intentionally break
the rules of the game. This last rule is rarely enforced as players who
break rules after being warned are usually removed.
The plate umpire may suspend play because of darkness or anything
that puts players or spectators in danger. If five innings have been
played, the game is recorded as it stands. This includes ties. If fewer
than four innings have been played, the game is not considered a regulation game.
Games that are not regulation or are regulation ties are resumed
from the point of suspension. If it is a championship game, it is
replayed from the beginning. Team rosters may be changed.
Positions
There are nine players out on the field at one time. Although the
pitcher and catcher have the ball the most, each person has a specific
job. In the infield there is the pitcher, catcher, first base, second
base, shortstop, and third base. In the outfield there is left fielder,
center fielder, and right fielder. In slow pitch softball there is an
extra fielder, who is specified as a rover. Normally, the defensive
team will play with four outfielders, meaning there is a left fielder,
left-center fielder, right-center fielder, and right fielder.
Modification of rules
One reason for the popularity of softball is the ease of
modification of the rules, thereby allowing the game to be adapted to a
variety of skill levels. For example, in some slow pitch softball
leagues a batter starts at bat with a count of one ball one strike. In
some leagues, the number of home runs that can be hit by a team are
limited. In other leagues, stealing of bases is prohibited.
Some leagues require teams to use limited flight softballs. These
softballs, when hit, will not go as far as regular softballs. Other
leagues limit the number of runs which can be scored in an inning. Five
is a common limit.
By allowing these and other modifications, softball can be enjoyed
by children, teenagers, and adults. Senior leagues with players over
the age of 60 are not uncommon.
An example of a rule modification is the "offensive pitcher" (or
"self pitch") often found in informal games where the emphasis is on
the social rather than the competitive aspects of the game. The pitcher
aids the batter by attempting to give the easiest pitch to hit. There
are no walks, and a batter is normally given a fixed number of pitches
to attempt to hit (usually 3 or 4). The batter is considered to strike
out if she fails to hit the ball into fair territory after the given
number of pitches. The pitcher does not act as a fielder, and a rule is
often made that if a batted ball touches the pitcher, the batter is out.
In some leagues the number of pitches to walk or strikeout can be
reduced. For instance, one strike is an out, and two balls is a walk.
This is common in leagues where doubleheaders are played, or in late
season leagues when reduced daylight is an issue. It results in shorter
games, as players are more apt to swing, even at marginal pitches,
rather than risk striking out on one pitch.
Many leagues also include a second first base immediately adjacent
to the main one. This is usually orange and the batter running through
first base is supposed to run straight through it. This minimizes the
chances of a collision. By the same token some leagues have an
alternate home plate and rule that plays at home are always force
plays. In these cases there is typically a white line drawn
approximately 1/3 of the way down the baseline that is considered a
point of no return. This is designed to reduce the "Pickle" which can
put a great strain on the ankles and knees of older baserunners.
Indoor play
Despite the fact that it was originally intended to be played
indoors, softball is usually played outdoors. The indoor form is
sometimes called Arena Softball. It is most similar to slow
pitch. There are no "official" rules for the indoor form, but some
general conventions are given below.
Only the wall behind the batter is considered foul territory. The
other walls are considered fair. If a ball hits a wall and is caught
before it lands, the batter flies out. Usually, there is a small area
on one of the walls that results in a home run being awarded if the
batted ball hits it.
Pitching is generally of the slow form. The count starts at 1 ball, 1 strike.
The placement of the fielders is different. The pitcher also acts as the second baseman. There is no catcher.
There is no limit to the number of batters a team may have available.
International competition
The International Softball Federation holds world championships, held every four years, in several categories. The ISF is the international governing body. The Amateur Softball Association
is the National Governing Body of Softball for the United States
pursuant to the 1976 Amateur Sports Act. Due to the popularity of the
sport, there are a multitude of governing bodies such as the United States Specialty Sports Association and the National Softball Association.
The ISF holds world championship tournaments in several categories.
The tournament in each category is held every four years. The most
recent tournament was XI Women's World Championship in late